![cities xl 2012 video cities xl 2012 video](https://gameslikefinder.com/wp-content/uploads/cities-xl-2012-gameplay2.jpg)
The visuals are detailed, holding up well from close-up or far-out zooming levels, and a wide variety of terrain types make for a number of novel locations to plant a city in.
![cities xl 2012 video cities xl 2012 video](https://i.ytimg.com/vi/6UsU8FopOi0/maxresdefault.jpg)
Once the meat and potatoes of the game begins - actually building a city - this is easier to ignore. Menus and tutorial dialogue are filled with sloppy mistakes like misaligned text and sentences that are cut off by the edge of a window due to careless design work. The first thing a player will notice is that CXL 2012 is not presented particularly well.
Cities xl 2012 video update#
CXL 2012 (which I will now refer to it as, in true spreadsheet fashion) is available as either a fully updated standalone or an update to the original game, but this review focuses on the total package. The base game is a fairly robust simulation focusing on the ins and outs of constructing and managing an urban centre, while the expansion is comprised of additional maps, an assortment of new building types and modding tools (including, for the most hardcore, the ability to convert drafting software creations into game files). It’s important to note that Cities XL 2012 is, essentially, DLC for Cities XL 2011 - a title that looked to fill the void left behind by Will Wright’s Sim City series (which hasn’t had a proper iteration since 2004 or even a spin-off since 2007).
![cities xl 2012 video cities xl 2012 video](https://live.staticflickr.com/7157/6756556955_5a8cc0c254_n.jpg)
Yet, somehow, on the other end of it I gained an appreciation for the game as a niche experience with a lot of love for its subject matter. A lack of passion for zoning issues, the creation of virtual economies and management of public infrastructure (vote for me in the next municipal elections) made for a few ounces of trepidation as I went into reviewing Cities XL 2012, a city-building simulation. I’ve never wanted to be a city planner - but then again I’ve never wanted to be a Marine, a ninja or a plumber, and videogames have made those jobs fun enough.